﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework.Input;

namespace XNA_Game_Framework
{
	public class KeyPressedEventArgs : EventArgs
	{
		Keys key;
		
		public Keys KeyPressed
		{
			get { return key; }
		}

		public string CharPressed
		{
			get { return key.ToString(); }
		}

		public KeyPressedEventArgs(Keys keyPressed)
		{
			key = keyPressed;
		}
	}
}
